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A More Dynamic Ecosystem

This month, I’ve been adapting the game’s simulation of evolution to closer match what happens in nature. Before, every species had a fixed population size. While living out their lives, each creature was awarded a Read more…

Symmetry, Part 2

In the last post, I talked a little about adjustments I’d made to make symmetry more common. Before finalizing code changes that will affect creature evolution, I try to generate populations of creatures with those Read more…

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  About Me

I've been programming games professionally for the past ten years. I started in the games industry at Terminal Reality, where I worked on Ghostbusters: The Video Game, amongst others. My first indie title was Enemy, which plays like X-COM if the heroes and enemies were from classic-era video games.

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