Newsletter
July / August 2020 Newsletter
We hope you’ve been having a great summer in these strange times. It’s time for the July & August newsletter for Ecosystem! Over the past couple of months, lots of attention has been put into Read more…
We hope you’ve been having a great summer in these strange times. It’s time for the July & August newsletter for Ecosystem! Over the past couple of months, lots of attention has been put into Read more…
This time we will concentrate on the dynamic plant and coral systems that will adorn the ocean bed in the finished game. It’s important to note that plants and corals are far more than just Read more…
Welcome to the 2nd Ecosystem newsletter! As well as some behind-the scenes bug fixing and plenty of polish, there’s quite a few things to share from recent development this time round – including what Tom’s Read more…
I've been programming games professionally for the past ten years. I started in the games industry at Terminal Reality, where I worked on Ghostbusters: The Video Game, amongst others. My first indie title was Enemy, which plays like X-COM if the heroes and enemies were from classic-era video games.