Blog

A More Dynamic Ecosystem

This month, I’ve been adapting the game’s simulation of evolution to closer match what happens in nature. Before, every species had a fixed population size. While living out their lives, each creature was awarded a ‘fitness score’, a number that Read more…

Symmetry, Part 2

In the last post, I talked a little about adjustments I’d made to make symmetry more common. Before finalizing code changes that will affect creature evolution, I try to generate populations of creatures with those changes and then score them, Read more…